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Flash (juggling)

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Flash (juggling)

Cascade flash: 3 throws & 3 catches
Mills mess flash: 6 throws & 6 catches

In toss juggling, a flash is either a form of numbers juggling where each ball in a juggling pattern is only thrown and caught once or it is a juggling trick where every prop is simultaneously in the air and both hands are empty.[1]

The former is considered by some not to be real juggling,[2] however the term is used to distinguish the flash from the more continuous qualify or qualifying juggle, wherein every prop must be thrown and caught at least twice. For some tricks the number of throws and catches to complete a juggling cycle for that trick is not simply a multiple of the number of objects being juggled. For example a three-ball cascade, one throw and catch per ball means three throws and three catches. However, for a four-ball Mills Mess, this means six throws & catches, as one round of the pattern requires six throws to complete it.

The second meaning of a 'flash' when all props are in the air is a term that may be related to the fact that it allows a "flashy" move to be performed by the juggler, such as a clap or a pirouette.[3] A three-ball flash is considered a good preparation for learning the five-ball cascade pattern.[3]

Contents

  • Records 1
    • Flashes 1.1
  • References 2
  • External links 3

Records

Flashes

World records are kept for both juggling (qualifying) and flashing (the first definition of the term) for balls and bean bags, clubs and sticks, and rings. The records, according to JISCON, are as follows:[4]

References

  1. ^ "Three ball flash", TWJC.co.uk.
  2. ^ Sfetcu, Nicolae (2014). Game Preview, unpaginated. Game Preview at Google Books.
  3. ^ a b Siddall, Jeremy and Darbyshire, Lydia (1993). Juggling, p.23. Courage. ISBN 1-56138224-8.
  4. ^ "JIS Committee on Numbers Juggling (JISCON): List of Numbers Juggling Records", Juggling.org.

External links

  • "Rules", Juggling.org.
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